Monday 31 October 2016

Blood Claw Squad


The humble blood claw received a significant points drop in the current codex moving them from being one of the worst units in the codex to a points efficient and effective unit. 
Blood claws are the assault unit of choice for the space wolves filling a very different role to the Grey Hunter.  While Grey Hunters excel at a shooting range of 12" to allow there special Weapons to have maximum impact before using counter attack to receive a charge.  Blood claws need to charge rather than be charged.  They rely upon volume of attacks to wine in assault. 
Special weapons
The only thing worth considering is a flamer.  The other options do not work well with the Blood Claws BS of3.
Power Weapon
Blood claws are able to take a power weapon on a non character model meaning that the wielder of the power weapon cannot be issued a challenge.  Power fists are usually the best option to make use of the large number of attacks that a single blood claw will make during the first round of assault.  Power axes are also viable if points are tight.
Wolf Guard Leader
Expensive to add to the squad and very vulnerable in a challenge.  Adding upgrades to a wolf guard leader becomes expensive very quickly.  Attaching a rune priest in the squad is a more cost effective method of adding additional AP 2 attacks in assault in addition to providing the opportunity to buff the squad.
Formations
They are made even more effective when they are ran as part of the Blackmanes formation with Ragnar Blackmane.  Rerolling all fair hits in assault for all claw units in the formation is exceptional.
Dedicated Transports
Rhinos and Razor backs tend to be a waste.  They take to long to deliver what Is in effect a assault focused unit to the target area.  As they are not assault vehicles the Blood Claw Unit cannot assault during the turn that they disembark. 
Stormwolves are very hard hitting and provide the ultimate in anti armour hunting in addition to being an assault vehicle.  They are also very expensive and will not arrive on the board until turn 2 at the earliest meaning a turn 3 charge.
Drop Pods are the most cost effective way of delivering a blood claw squad.  Granted they are not a assault vehicle meaning no assaults on the turn that the unit disembark but no time is wasted having to traverse the field of play to reach the opposition.

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