Tuesday 25 October 2016

Thunderwolf/wulfen star

The aim is to create a highly competitive army list that will place highly in a tournament setting.  This list is not intended for normal or friendly games.  The list needs to be highly mobile, hard hitting, robust and have the ability to claim multiple objectives. It's also not much fun to play against.....
WOLF GUARD BATTLE LEADER

The Kraken bone sword allows for you to make best use of the I5.  The storm shield gives a much needed 3 Plus invulnerable save.  Taking two Fenrisian wolves adds yet more ablative wounds into the unit.  The two  Fenrisian wolves should sit at the front of the Death Star so that they are the first to die (to ensure that you keep the T5 majority in the unit).  As an independent character the Wolf Guard Battle Leader can slit off from the main Death Star unit to go and hunt low initiative armour save 2 plus units.

IRON PRIESTS


The Iron Priests form a key aspect of this list. They provide a 2 plus armour save, access to cyber wolves that can be used as ablative wounds and real hard hitting power in the form of S10 AP 1 attacks.  Being an independent character the Iron Priests are able to split off from the main Death Star when required and claim objectives or go vehicle hunting.  The key is not to allow the Iron Priests to become isolated and tar-pitted by large cheap units.

WULFEN or THUNDERWOLVES

Wulfen are possibly the single most over powered unit in the Space Wolf codex right now. 2 W models with a 4 plus save and a 5 plus FNP are tough and robust. The key is to take a mix of different weapons to take advantage of different initiative pile in moves. A unit of 10 with a mix of frost hammers, great axes and frost claws works well.  The Wulfen need to be positioned behind the cyber wolves.  The curse of the Wulfen special rule further buffs the Death Star.

Thunderwolves are more durable and mobile but do not hit as hard as what the wulfen do. A squad of 5 all equipment with storm shields and a few power fists thrown in tends to be the best way to run these.

WRYD STORM BROTHERHOOD

5 Rune Priests on bikes, with melts bombs and with a mixture of runic axes and staves provides a highly mobile hard hitting collective of models that add flexibility and access to a vast range of psychic powers from which to buff the Death Star. Key powers to roll are Endurance and forewarning. These make the Death Star unit super tough 4 plus invulnerable save on every model, 4 plus feel no pain on every model combined with eternal warrior on a unit where the bulk of the models are multi wound.  An alternative is to run an allied librarius conclave and also roll for invisibility.
TIPS AND TRICKS
The key to this list is to be in assault at the start of the opponents turn. Making multi unit assaults is key to this.  Model placement to minimise attacks allocated to a single unit to ensure that you do not wipe out everything during the first round of the assault is a key skill to learn.  I was once able to carry out a 8 unit multi assault with a list very similar to this at a tournament.
Knowing when to split up the Death Star to claim objectives or use individual aspects to target units is very important. The list has a huge number of individual units that are all very mobile. 
It is important to maintain good spacing between models with the cyber wolves and Fenrisian wolves acting as a blanket to absorb wounds.  The Death Star has a huge foot print and as a result can be used to really limit the movement and thus impact of any flyers.

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